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Hey, We've Got A Gallery System..Posted 2:05am Mon Jul 14, 2008 by Aaron Dunlap Tags: gamebump, galleries, site features, meta
See that new-looking thing below this paragraph? I hope you do, because it would mean that the gallery system I just built (from scratch, because I'm like that) is working.

  Launch Gallery: Gears of War 2

(10 images)


Lucky that I should get it done now, at 3am the morning E3 begins and the floodgates of screenshots and media kits  are opened. Like everything else on this site, it's still a work in progress, so any feedback can be left in the comments of this story.

Right now it makes nearly exclusive use of JavaScript, which isn't very friendly to most mobile browsers and people who think any type of HTML newer than baggy pants will explode their computers. A flat, static, boring alternative will be available eventually.

  Launch Gallery: Strong Bad's Cool Game

(12 images)


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Wii Review Bonanza, or: Your Wii is Sick - Must be Something you PlayedPosted 8:25pm Sat Feb 16, 2008 by Eric Jonathan Smith Tags: Nintendo Wii, Namco Museum Remix, The Sims 2 Castaway, Soulcalibur Legends, Smarty Pants, No More Heroes, review, feature, GameBump


Kneel. Place hands on either side of the ceramic-like object. Wait. A sudden urge takes you, spewing the remains of a previous ingestion. You glance at what was just created; between the remains of what were once good ideas you see those extra things you tacked on that seemed like a quick fix at the time but ultimately caused their own regurgitation. You lament at the pain you caused yourself, but deep down you can feel that the pain is still there.

So what have you been eating? Or in this case, what have various developers been feeding the ceramic bowl in question, the Wii? Their own regurgitation, that's what - and a little bit of Nintendo's own leftovers for good measure. The Wii is the one that's sick, suffering from delirious spells of minigame collections, shoddy ports, forced motion control schemes, and God knows what else.

A little examination is in order. Five case studies have been prepared, each a different opinion of how Wii software appears. Some of it isn't too pretty – but fear not, we might even discover a cure. So lean back, relax, and try not to throw that Wii remote into the tv.

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Worst of 2007: Biggest DisappointmentsPosted 3:56pm Tue Jan 08, 2008 by Aaron Dunlap Tags: worst of 2007, assassins creed, halo 3, feature
This industry is one that deals mainly in the indirect re-shoveling of hype. Publishers dump the hype on us, we shovel it onto to masses, the masses ask for more, we shovel some more. By the time a game releases, it's rare for anticipations to be met, and even after all these years we're not immune. We still fall for it. We let our hopes dictate the quality of an unreleased game in our over-stimulated little brains.

These are two games that had legendary levels of hype and were destined for record-breaking sales sight-unseen but did not match the hype.

Assassin's Creed

While not a terrible game, and in some aspects almost revolutionary, Assassin's Creed is not the game we thought it was going to be. The brazen, well-crafted executions we expected weren't there, instead we got to tediously repeat the same set of actions over and over to reach a series of uninteresting kills. The rich and dynamic story we were expecting was also alarmingly absent. The advertisements that seemed to show the fringes of a very deep story turned out to have absolutely nothing to do with the game, and one of the most interesting periods of history was, as I said in my "What I Hate About Assassin's Creed" feature, used as the backdrop for a Dan Brown novel. A bad Dan Brown novel, with a completely indiscernible plot and atrocious voice acting.

Halo 3

Halo 3 was burgeoning with hype the second Halo 2 hit the shelves. The epitome of an inevitable sequel, Halo 3 rampaged through its development cycle with a cyclone of marketing and hype (two words: "Gamer Fuel"). This game had so much hype that it had to have swept up many people who haven't played a Halo game before, and what did those people get? Confusion. And a mediocre product. If you set aside the multiplayer mode, the single player campaign is not what you expect from a mega-ultra-blockbuster. If you aren't intimately versed in the Halo universe, the story will make no sense whatsoever. If you've played games such as Gears of War and had your idea about what a "next gen" shooter can be, you'd probably find Halo 3 an almost mundane experience.


Lesson Learned: Gaming journalists have been slapping themselves on the wrist for years now for being part of the hype machine, and it seems that we'll never learn our lesson. If these two disappointments get us a bit closer to that (hopefully) eventual realization, all the better. We've got to stop elevating games in our minds into shrines of amazement before we actually see a product on the shelves and in our hands. Some of the best games of 2007 were the ones that not a lot of people were so anxious about, like Call of Duty 4 and The Orange Box. Perhaps these are games where the money was put into development instead of marketing.

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GameBump's Most Wanted List for 2008: It's time for changePosted 11:56pm Fri Jan 04, 2008 by Shiva Stella Tags: editorial, features, GameBump, 2008, most wanted


If 2007 taught gaming journalists anything it was that much has changed since the days of yore - no longer are we paying $30-50 for quality titles that challenge, engage, and entertain us as gamers. Instead we are forking out boatloads of cash for matching accessories, consoles we can't locate without ebay, games that require patches to actually operate, and new, disappointing sagas without endings.

In the hopes of promoting change for 2008, then, here is GameBump's "most wanted" list written by avid gamers and directed toward the gaming industry. If you've been playing through 2007's offerings and wondering if you're the only one who's been confused about the latest industry trends - don't worry; you're not.

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[GOTY] Best Game of 07: The Orange BoxPosted 1:37pm Sat Dec 22, 2007 by Aaron Dunlap Tags: Game of the Year 2007, GameBump, features, The Orange Box, half-life, portal



Despite what some award-show winners have to say, this wasn't a very excellent year for games. Think of the biggest, most-anticipated games of 2007 and think about how they turned out.

Halo 3 was probably the most anticipated game, and while its multiplayer component is pretty expansive, the single-player campaign (you know, the reason most of us buy a video game) was mediocre and occasionally downright boring. Assassin's Creed was another hugely-anticipated game, and it had the graphics and control scheme we all wanted, but in the midst of making all that it seems that Ubisoft forgot to throw in an actual game. What about Crysis? One of the most-hyped PC releases by the Microsoft camp? It sold less than 90,000 copies in its launch window.


Only a few of the anticipated games of the year really met anybody's expectations. Call of Duty 4: Modern Warfare is, well, it's Call of Duty 4. You guys seemed to really eat up BioShock, too. Super Mario Galaxy is amazing as well. Our Game of the Year award is supposed to be about innovation, though, and aside from being very well-made products, what this year has really innovated things?

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[GOTY] Best Portable Game of 07: The Legend of Zelda: Phantom HourglassPosted 1:16pm Fri Dec 21, 2007 by Aaron Dunlap Tags: Game of the Year 2007, GameBump, features, The Legend of Zelda Phantom Hourglass, Phantom Hourglass, Contra 4, Final Fantasy Tactics The War of the Lions



Why It Won: Zelda games come around more frequently than Mario games and so aren't held to the same absurd scrutiny. In fact, after a lifetime of mostly-identical storylines (the princess is kidnapped, oh noes!) it wouldn't be altogether ridiculous to wonder when something new would come along for Link to do besides spend all day fishing, blowing into an ocarina, and looking for pieces of the much-elusive Tri-force. I'd all but discounted the series as an ad-tedium retread of the same concepts when The Legend of Zelda: Phantom Hourglass came along and I, feeling sorry for my oft-neglected DS, decided to give it a whirl.

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[GOTY] Best RPG/Strategy Game of 07: World of Warcraft : Burning CrusadePosted 1:50pm Thu Dec 20, 2007 by Akshay Masand Tags: Game of the Year 2007, GameBump, features, world of warcraft, burning crusade, mass effect




Why It Won: World of Warcraft: The Burning Crusade is the expansion to the award-winning, life-absorbing MMORPG World of Warcraft. It adds new battlegrounds, items, lands, races, and much more to the original game. This expansion bumps up the content of the original game tremendously and makes sure that there's never mindless killing to get the huge number of experience points needed to level-up. While most of the content is for post level 60 players, there are also two new races, the Blood Elf and the Draenei, alongside with two classes: the Shaman for the alliance and the Paladin for the Horde, available to new players as well as old-timers who'd like to experience the lower levels again but from a new angle.

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[GOTY] Best Adventure Game of 07: Super Mario GalaxyPosted 10:00pm Wed Dec 19, 2007 by Solomon Lee Tags: Game of the Year 2007, GameBump, features, wii, Super Mario Galaxy



Our Review (*****)

Why It Won: Super Mario Galaxy is, quite simply, the best Mario platformer to date. Since Mario 64, many fans have eagerly anticipated Mario’s next 3D adventure as Super Mario Sunshine essentially received mixed reactions and reviews from the media and gaming community. Mario Galaxy is a testament to the lasting influence that Mario still has in the gaming industry today and considering the red plumber’s history, this is no small feat.

Mario Galaxy’s innovative gameplay, breathtaking visuals and epic soundtrack provides an immersive experience for both casual and hardcore fans alike. With numerous galaxies to explore, planet-sized bosses to fight and 120 stars to collect, the gameplay feels refreshingly new and manages to retain the nostalgia charm of earlier Mario titles. Each and every galaxy is unique with its own puzzles and challenges that there’s rarely a dull moment. The orchestral soundtrack manages to effectively transcend the player’s experience of seeing Mario soar into outer space with a sense of awe and wonder.

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[GOTY] Best Action Game of 07: Assassin's CreedPosted 1:38pm Tue Dec 18, 2007 by Shiva Stella Tags: Game of the Year 2007, GameBump, features, Assassins Creed, God of War II


Our Review (****)


Why It Won: From the outset Ubisoft Montreal's Assassin's Creed presented itself as a different sort of game, as a stealth title marked by unrivaled beauty and the promise of a more open-ended adventure boasting clever target assassinations, amazing buildings to climb, a great musical score and ambiance, and a level of seamless interactivity when the gameplay goes according to plan. It's a damn-near awe-inspiring feeling the first time you perch atop the highest guard tower, ride through the beautiful countryside with the sun at your back, or engage in roof-top leaping for that quick getaway following a smooth-as-silk assassination (or if you're like me, the tragic unexplained death of a civilian - practice makes perfect).

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[GOTY] Best Shooter of 07: Call of Duty 4Posted 1:49pm Mon Dec 17, 2007 by Aaron Dunlap Tags: Game of the Year 2007, GameBump, features, Call of Duty 4, Halo 3, The Orange Box, BioShock


Our Single Player Review (*****)
Our Multiplayer Review (*****)

Why It Won:
Call of Duty was already an established series by the time Call of Duty 4: Modern Warfare came around. After Treyarch's Call of Duty 3, many had thought the series had caught the "sequel syndrome" that plagues almost any big studio franchise that gets a new installment each year, each game becoming just another iteration of the previous with one or two features interesting enough to be mentioned on the back of the game's box. Boy were we ever wrong.


Call of Duty 4 isn't a greatly ambitious game. It didn't have the mega-millions advertising budget of Halo 3, it didn't have the Ayn Rand-ian objectivist overtones of BioShock, and it didn't really require that you go out and buy a new $4,000 computer to run it like Crysis. The scale of the game itself is somewhat large but it's no Earth-vs-Aliens. What the game lacks in scope, however, it makes up for in pure quality. Call of Duty 4 is a fun game, a well-made game, and a rewarding game. From the first mission you're sucked into the world of modern Special Forces and you're never let go.

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