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GameBump is Hiring! Be part of the team! Posted 8:42pm Sun Apr 06, 2008 by Tim Grube Tags: GameBump, hiring, job, torture, trialbyfire, masochism, videogames, resume, experience, love

I promise the flames die down eventually...

GameBump is officially seeking to hire talented writers who are interested in working within the gaming journalism field, so if you've got mad writing skills, have a drive for seeking out the latest gaming news and reviews, and know your way around a console or two, you're just what this new, fresh site is looking for. It also helps if you can take a joke (see above).

Applicants need not have experience working on another site, but they must include some recent writing samples to prove they're not in the fifth grade. Accepted applicants will be put on probation until they find their niche, be it news, reviews, previews, editing, interviews, editorials, or various features. Previous experience within the industry is an obvious plus, but mostly we're interested in people with a passion for videogames who'd like to join this exclusive, innovative team.

GameBump is also searching for additional programmers and graphics designers to help lighten the load on the rest of us; simply include the position you're looking at in the subject line of the email and our very own programming or graphics specialists will talk with you about specific knowledge you should already have.

At current all positions are volunteer, but you get free games, the chance to attend events/trade shows under the GameBump name, work experience, contacts, published material, and some flashy text for your resume. Also, you get to hang out with me and/or Aaron Dunlap - that's an experience that can't be replicated in and of itself.

We look forward to hearing from some great and talented people.

Instructions:
  1. Include your position in the subject line, either: staff writer, general contributor, programmer, editor, or graphics designer
  2. In the body of your email, include: any prior writing experience, your favorite game (and why!), your owned hardware, your preferred company (if you have one), how you heard about GameBump, what you think you can bring to the table, and why you're just dying to work here.
  3. Attached, please include: at least one-two writing samples; this can be anything, but don't let it be less than 500 words. We want to get a feel for your style more than anything. And no viruses, please.
Send your email to me here and I'll respond to let you know I received it. If I don't respond, send another copy to here. Good luck.


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Wii Review Bonanza, or: Your Wii is Sick - Must be Something you PlayedPosted 8:25pm Sat Feb 16, 2008 by Eric Jonathan Smith Tags: Nintendo Wii, Namco Museum Remix, The Sims 2 Castaway, Soulcalibur Legends, Smarty Pants, No More Heroes, review, feature, GameBump


Kneel. Place hands on either side of the ceramic-like object. Wait. A sudden urge takes you, spewing the remains of a previous ingestion. You glance at what was just created; between the remains of what were once good ideas you see those extra things you tacked on that seemed like a quick fix at the time but ultimately caused their own regurgitation. You lament at the pain you caused yourself, but deep down you can feel that the pain is still there.

So what have you been eating? Or in this case, what have various developers been feeding the ceramic bowl in question, the Wii? Their own regurgitation, that's what - and a little bit of Nintendo's own leftovers for good measure. The Wii is the one that's sick, suffering from delirious spells of minigame collections, shoddy ports, forced motion control schemes, and God knows what else.

A little examination is in order. Five case studies have been prepared, each a different opinion of how Wii software appears. Some of it isn't too pretty – but fear not, we might even discover a cure. So lean back, relax, and try not to throw that Wii remote into the tv.

Continue reading...


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GameBump is Hiring: Now you, too, can be tortured by our managementPosted 10:55pm Mon Jan 07, 2008 by Shiva Stella Tags: GameBump, hiring, job, torture, trial-by-fire, masochism, videogames, resume, experience, love

I promise the flames die down eventually...

GameBump is officially seeking to hire talented writers who are interested in working within the gaming journalism field, so if you've got mad writing skills, have a drive for seeking out the latest gaming news and reviews, and know your way around a console or two, you're just what this new, fresh site is looking for. It also helps if you can take a joke (see above).

Applicants need not have experience working on another site, but they must include some recent writing samples to prove they're not in the fifth grade. Accepted applicants will be put on probation until they find their niche, be it news, reviews, previews, editing, interviews, editorials, or various features. Previous experience within the industry is an obvious plus, but mostly we're interested in people with a passion for videogames who'd like to join this exclusive, innovative team.

GameBump is also searching for additional programmers and graphics designers to help lighten the load on the rest of us; simply include the position you're looking at in the subject line of the email and our very own programming or graphics specialists will talk with you about specific knowledge you should already have.

At current all positions are volunteer, but you get free games, the chance to attend events/trade shows under the GameBump name, work experience, contacts, published material, and some flashy text for your resume. Also, you get to hang out with me and/or Aaron Dunlap - that's an experience that can't be replicated in and of itself.

We look forward to hearing from some great and talented people.

Instructions:
  1. Include your position in the subject line, either: staff writer, general contributor, programmer, editor, or graphics designer
  2. In the body of your email, include: any prior writing experience, your favorite game (and why!), your owned hardware, your preferred company (if you have one), how you heard about GameBump, what you think you can bring to the table, and why you're just dying to work here.
  3. Attached, please include: at least one-two writing samples; this can be anything, but don't let it be less than 500 words. We want to get a feel for your style more than anything. And no viruses, please.
Send your email to me here and I'll respond to let you know I received it. If I don't respond, send another copy to here. Good luck.


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GameBump's Most Wanted List for 2008: It's time for changePosted 11:56pm Fri Jan 04, 2008 by Shiva Stella Tags: editorial, features, GameBump, 2008, most wanted


If 2007 taught gaming journalists anything it was that much has changed since the days of yore - no longer are we paying $30-50 for quality titles that challenge, engage, and entertain us as gamers. Instead we are forking out boatloads of cash for matching accessories, consoles we can't locate without ebay, games that require patches to actually operate, and new, disappointing sagas without endings.

In the hopes of promoting change for 2008, then, here is GameBump's "most wanted" list written by avid gamers and directed toward the gaming industry. If you've been playing through 2007's offerings and wondering if you're the only one who's been confused about the latest industry trends - don't worry; you're not.

Continue reading...


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Merry Christmas To AllPosted 9:55am Tue Dec 25, 2007 by Tim Grube Tags: Christmas, GameBump

The GameBump staff would like to wish everyone a happy and safe Merry Christmas. GameBump will resume updating tomorrow, December 26. Save us some turkey and ham!

In the meantime, be sure to check out our exclusive short story written by our very own Aaron Dunlap.

[gamebump.com]
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[GOTY] Best Game of 07: The Orange BoxPosted 1:37pm Sat Dec 22, 2007 by Aaron Dunlap Tags: Game of the Year 2007, GameBump, features, The Orange Box, half-life, portal



Despite what some award-show winners have to say, this wasn't a very excellent year for games. Think of the biggest, most-anticipated games of 2007 and think about how they turned out.

Halo 3 was probably the most anticipated game, and while its multiplayer component is pretty expansive, the single-player campaign (you know, the reason most of us buy a video game) was mediocre and occasionally downright boring. Assassin's Creed was another hugely-anticipated game, and it had the graphics and control scheme we all wanted, but in the midst of making all that it seems that Ubisoft forgot to throw in an actual game. What about Crysis? One of the most-hyped PC releases by the Microsoft camp? It sold less than 90,000 copies in its launch window.


Only a few of the anticipated games of the year really met anybody's expectations. Call of Duty 4: Modern Warfare is, well, it's Call of Duty 4. You guys seemed to really eat up BioShock, too. Super Mario Galaxy is amazing as well. Our Game of the Year award is supposed to be about innovation, though, and aside from being very well-made products, what this year has really innovated things?

Continue reading...



[gamebump.com]
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[GOTY] Best Portable Game of 07: The Legend of Zelda: Phantom HourglassPosted 1:16pm Fri Dec 21, 2007 by Aaron Dunlap Tags: Game of the Year 2007, GameBump, features, The Legend of Zelda Phantom Hourglass, Phantom Hourglass, Contra 4, Final Fantasy Tactics The War of the Lions



Why It Won: Zelda games come around more frequently than Mario games and so aren't held to the same absurd scrutiny. In fact, after a lifetime of mostly-identical storylines (the princess is kidnapped, oh noes!) it wouldn't be altogether ridiculous to wonder when something new would come along for Link to do besides spend all day fishing, blowing into an ocarina, and looking for pieces of the much-elusive Tri-force. I'd all but discounted the series as an ad-tedium retread of the same concepts when The Legend of Zelda: Phantom Hourglass came along and I, feeling sorry for my oft-neglected DS, decided to give it a whirl.

Continue reading...



[gamebump.com]
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[GOTY] Best RPG/Strategy Game of 07: World of Warcraft : Burning CrusadePosted 1:50pm Thu Dec 20, 2007 by Akshay Masand Tags: Game of the Year 2007, GameBump, features, world of warcraft, burning crusade, mass effect




Why It Won: World of Warcraft: The Burning Crusade is the expansion to the award-winning, life-absorbing MMORPG World of Warcraft. It adds new battlegrounds, items, lands, races, and much more to the original game. This expansion bumps up the content of the original game tremendously and makes sure that there's never mindless killing to get the huge number of experience points needed to level-up. While most of the content is for post level 60 players, there are also two new races, the Blood Elf and the Draenei, alongside with two classes: the Shaman for the alliance and the Paladin for the Horde, available to new players as well as old-timers who'd like to experience the lower levels again but from a new angle.

Continue reading...



[gamebump.com]
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[GOTY] Best Adventure Game of 07: Super Mario GalaxyPosted 10:00pm Wed Dec 19, 2007 by Solomon Lee Tags: Game of the Year 2007, GameBump, features, wii, Super Mario Galaxy



Our Review (*****)

Why It Won: Super Mario Galaxy is, quite simply, the best Mario platformer to date. Since Mario 64, many fans have eagerly anticipated Mario’s next 3D adventure as Super Mario Sunshine essentially received mixed reactions and reviews from the media and gaming community. Mario Galaxy is a testament to the lasting influence that Mario still has in the gaming industry today and considering the red plumber’s history, this is no small feat.

Mario Galaxy’s innovative gameplay, breathtaking visuals and epic soundtrack provides an immersive experience for both casual and hardcore fans alike. With numerous galaxies to explore, planet-sized bosses to fight and 120 stars to collect, the gameplay feels refreshingly new and manages to retain the nostalgia charm of earlier Mario titles. Each and every galaxy is unique with its own puzzles and challenges that there’s rarely a dull moment. The orchestral soundtrack manages to effectively transcend the player’s experience of seeing Mario soar into outer space with a sense of awe and wonder.

Continue reading...



[gamebump.com]
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[GOTY] Best Action Game of 07: Assassin's CreedPosted 1:38pm Tue Dec 18, 2007 by Shiva Stella Tags: Game of the Year 2007, GameBump, features, Assassins Creed, God of War II


Our Review (****)


Why It Won: From the outset Ubisoft Montreal's Assassin's Creed presented itself as a different sort of game, as a stealth title marked by unrivaled beauty and the promise of a more open-ended adventure boasting clever target assassinations, amazing buildings to climb, a great musical score and ambiance, and a level of seamless interactivity when the gameplay goes according to plan. It's a damn-near awe-inspiring feeling the first time you perch atop the highest guard tower, ride through the beautiful countryside with the sun at your back, or engage in roof-top leaping for that quick getaway following a smooth-as-silk assassination (or if you're like me, the tragic unexplained death of a civilian - practice makes perfect).

Continue reading...



[gamebump.com]
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