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E3 2008: Animal Crossing: City Fok, Wii Speak ScreenshotsPosted 2:00pm Tue Jul 15, 2008 by Shiva Stella Tags: Nintendo, Animal Crossing City Folk, Wii, Wii Speak, screens, E3 2008
Nintendo has unveiled new screenshots of Animal Crossing: City Folk on the Wii, including two shots of the new Wii Speak accessory.

  Launch Gallery: Animal Crossing City Folk

(14 images)

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Some Curious Imagery for Kingdom Hearts, Final Fantasy FansPosted 2:44pm Wed Dec 26, 2007 by Shiva Stella Tags: kingdom hearts, sim city ds, dissidia final fantasy, screens

Our friends over at Gamefront have posted new magazine imagery of several hot titles currently being developed in Japan, which you can view at the links below. I'm beginning to wonder what Square is doing to my precious Kingdom Hearts (excluding KH2) series...


[gamefront.de]
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GH Review: SimCity DS (DS)Posted 5:14pm Sun Jul 29, 2007 by The Gaming Horizon Archive Tags: review, archive, Nintendo DS, SimCity DS

This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Brian Mohr.

The Lowdown

Plenty of other classic titles have made their way over to the Nintendo DS after being largely successful on the original consoles. So it’s no surprise that the classic city builder SimCity has made its way to the Nintendo handheld too. Although it features the same addictive gameplay all the previous versions do, the experience isn’t quite the same with SimCity DS.

The Good

First and foremost, Electronic Arts didn’t mess with the formula that makes the game successful, allowing players to take on the role of mayor and giving you the opportunity to build a city as you see fit. Just like in every other version, players are responsible for building residential, commercial and industrial properties and keeping everything in perfect harmony. Of course it’s much more detailed than that as you must build roads, power lines, water towers, hospitals, schools, police, fire stations and much more. Accomplishing that feat and keeping the city vibrant while still balancing the budget and making your citizens happy is what makes the game addictive and thankfully EA didn’t mess with that formula.

In addition, the game features an extensive tutorial in case you aren’t familiar with the city building experience. SimCity DS features 15 lessons that break down everything you need to know before getting to work. It was a solid inclusion as the game can overwhelm some players if jumped into too quickly.

Continue reading...




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Rockstar Registers New GTA Game?Posted 9:52pm Thu Oct 26, 2006 by The Gaming Horizon Archive Tags: Grand Theft Auto Vice City Stories, archive

Rockstar has plans for another Stories game most likely for the PlayStation Portable in the future.

The company today registered the trademark for Grand Theft Auto: Vice City Stories. It's not too surprising considering there was an expectation for another game already on the PSP. Of course at this time, Rockstar hasn't officially confirmed anything and we'll have to wait for more details as they come about.


Originally written by Brian Mohr

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Carbon In Your Pocket: New Screens From NFS Carbon On The PSPPosted 8:14am Wed Oct 11, 2006 by The Gaming Horizon Archive Tags: Need For Speed Carbon Own The City, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Evan Lahti.

Power-sliding to us from Electronic Arts today are a group of new screens from Need For Speed Carbon: Own The City. Set for release on Halloween, the title features "crew-based" racing where you'll compete for territory with other racing teams, as well as more than 25 tunable licensed vehicles. Check out the images below.

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2K Games Announces CivCity: RomePosted 1:09pm Wed Jul 26, 2006 by The Gaming Horizon Archive Tags: CivCity Rome, archive

2K Games has announced the upcoming release of CivCity: Rome.

The game will allow players to build Rome from the ground up. The city will start out as a small settlement and it is your goal to build it into an imperial power. Along the way you'll be given the opportunity to build the city up with various buildings including amphitheatres, legionnaire forts, gladiatorial schools, weapons workshops and more.

"Firefly has a long history with the city building genre," said Simon Bradbury, Director at Firefly Studios. "CivCity: Rome is our latest take on the theme and with the influence of Civilization, it's certain to be the best yet."

CivCity: Rome is scheduled to release summer 2006 for the PC.


Originally written by Brian Mohr

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Cryptic Studios Hiring For New MMOsPosted 12:29pm Wed Jul 26, 2006 by Shiva Stella Tags: City of Heroes, City of Villians, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.

Those of you eager to break into the gaming industry may be interested to know that Cryptic Studios, the team behind both City of Villains and City of Heroes, is looking for new talent to join its development staff - and you don't have to be a programmer to score a job.“We’re looking for the best, whether you are a proven industry veteran or a new college grad who wants to break into the business,” said Michael Lewis, President of Cryptic Studios. “If you want to work on cutting-edge technology and designs centered around making games easy to build and fun to play, then this is the place for you. You won’t be surprised to know we’re looking for top-notch programmers and artists, but you might be surprised to find we’re also interested in engineering, economics, linguistics and philosophy majors.”Philosophy majors may actually have a chance to land a position that doesn't involve daily paraphrasing of Aristotle, and within the videogame industry, no less! Cryptic Studios has also confirmed that it will be announcing several new MMOs later this year, making it a strong bet that any new Cryptic employees will be working on building functional systems, mythology, ethics, and all the little things that make MMOs grand, for these new projects.If you're considering joining the team, visit Cryptic Studios at this link, and good luck.

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Rockstar Slips GTA PSP DatePosted 1:30pm Mon Jul 03, 2006 by The Gaming Horizon Archive Tags: Grand Theft Auto Liberty City Stories, archive

SPOnG is reporting that Rockstar's sales team slipped the date of GTA PSP.

The game according to SPOnG is scheduled to hit retailers April 15th. No other details were given on the game, but what is known about Grand Theft Auto PSP is that it will be based in Liberty City and will be a 3D free-roaming third-person action title.

We'll have more details on GTA PSP when Rockstar releases them.


Originally written by Brian Mohr

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City Life Launches Across North AmericaPosted 12:18pm Tue May 30, 2006 by Shiva Stella Tags: City Life, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.

CDV Software Entertainment USA has announced that City Life, a "city building simulation [that] gives players the opportunity to build and manage a modern day metropolis in a fully 3D world", has released in North America and is now available at retailers today.City Life takes the city building genre into the 21st century with a powerful 3D engine and an exciting variety of gameplay features. In the game, players will take on the role of urban planner and real estate developer, creating a metropolitan paradise from dozens of beautifully rendered structures – including elaborately crafted villas and ultra-modern skyscrapers. City Life comprises the full city building experience, requiring players to take into account the need for municipal services, education, entertainment and a complete infrastructure system while maintaining harmony between the game's six distinct social classes. The graphics engine features a level of detail unmatched in the genre, allowing players to walk the streets of their cities, or zoom out to multiple levels for a better view of the overall action. A custom map editor allows players to expand upon the 22 maps included with the game, creating near limitless replay value.For more information on City Life, please visit the game's official site.

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Frame City Killer Gets KilledPosted 9:40pm Fri May 12, 2006 by Brian Mohr Tags: Frame City Killer, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.

After multiple delays, Namco has announced that the company has cancelled Frame City Killer.

Namco Bandai went on to say in a release, "We are sorry to say that we have decided that Frame City - the Xbox 360 game which our company had planned for a spring 2006 release - will not be released. Our company will continue to develop high quality software for the Xbox 360 next-generation console, from a new RPG to others." 

Currently Namco is working on another Xbox 360 title, Mobile Ops: The One Year War. At this time there is no word if Frame City Killer will be picked up by another company. 


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