
[banjo-kazooie.com]



Following the special preorder bonus, the demo for Banjo Kazooie: Nuts and Bolts has made its way to Xbox Live. The demo is sized at 1.07 GB and allows you to explore vehicle building and "Jiggy" challenges.
Banjo Kazooie: Nuts and Bolts is set for release on November 11.



Previously known as Banjo Kazooie 3, Microsoft has officially announced that Banjo Kazooie: Nuts & Bolts for the Xbox 360 is set for a November release. The game is a radical departure from the series' platforming roots as the gameplay ventures into vehicle building and customization modes.
Hit the jump to view more images.

According to CVG, Banjo Kazooie 3 is rumored to be scheduled for a 2008 release following an earlier discussion between Microsoft Game Studios head, Shane Kim and MTV Multiplayer's Stephen Totilo at this year's DICE summit.
Quoth directly from the news story, a Microsoft spokesperson issued this comment:
"As announced at E3 last year, the next installment in the popular Banjo franchise is still on target for 2008."
Those that wish to read the full interview can do so here.
This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Evan Lahti.
Microsoft's annual European show, X06, has shed significant light on the company's plans for major software franchises -- revealing new information about Halo, as well as planned exclusivity for upcoming next-gen titles BioShock, Ubisoft's next Splinter Cell, and others.The two-day show began yesterday in Barcelona, Spain, and leading the pack among other prominent announcements were a pair of four-letter words: Halo Wars -- a real-time strategy title based in the Halo franchise currently in development by both Ensemble Studios (creators of the Age of Empires series) and Bungie for the Xbox 360, set prior to the original Halo: Combat Evolved. A release date was not disclosed for Halo Wars, but Microsoft confirmed that the title is in a playable form.
The game's official website answers the question of how a Halo RTS came into being by saying: "Warthogs are cool. Scorpions are cool. Controlling lots of Warthogs and Scorpions and sending them into battle is really, really cool. We've been big fans of Halo for years at Ensemble Studios, and when we sat down to discuss our next project we thought Halo would be absolutely perfect as an RTS on the Xbox 360." A statement on Bungie's website endorsed the company's choice of Ensemble as the best fit for creating Halo Wars.
"The folks at Ensemble are the only team we trusted to make a Halo RTS and from what we've already seen (and played), it's going to be awesome. And yes, the controls do work great on a 360 pad.
Bungie has been working with Ensemble primarily in the area of the game's fiction to help inspire the story and ensure continuity with the existing Halo Universe. Aside from that, Ensemble is applying their skills to deliver a great Halo experience in a whole new genre, which is ironically where Halo began in the first place. If you've seen some of the very early Halo videos out there, you might recall that before it ever became an FPS, it was in fact designed as an RTS (building off of Bungie's experience with the Myth franchise). Now, many years later, Ensemble is able to take the franchise full circle and bring it back to the place where it all began.
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