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[GOTY] Best Shooter of 07: Call of Duty 4Posted 1:49pm Mon Dec 17, 2007 by Aaron Dunlap Tags: Game of the Year 2007, GameBump, features, Call of Duty 4, Halo 3, The Orange Box, BioShock
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Why It Won:
Call of Duty was already an established series by the time Call of Duty 4: Modern Warfare came around. After Treyarch's Call of Duty 3, many had thought the series had caught the "sequel syndrome" that plagues almost any big studio franchise that gets a new installment each year, each game becoming just another iteration of the previous with one or two features interesting enough to be mentioned on the back of the game's box. Boy were we ever wrong.


Call of Duty 4 isn't a greatly ambitious game. It didn't have the mega-millions advertising budget of Halo 3, it didn't have the Ayn Rand-ian objectivist overtones of BioShock, and it didn't really require that you go out and buy a new $4,000 computer to run it like Crysis. The scale of the game itself is somewhat large but it's no Earth-vs-Aliens. What the game lacks in scope, however, it makes up for in pure quality. Call of Duty 4 is a fun game, a well-made game, and a rewarding game. From the first mission you're sucked into the world of modern Special Forces and you're never let go.



The single player mode may be relatively brief but there are no dull moments. This game doesn't sag during the middle and the ending doesn't disappoint. You can't say that about many games these days. There's no backtracking or boring missions stuck into the middle to give the game length, and there's no abrupt, "Buy the sequel!" ending. How refreshing is that?

The multiplayer mode, something that could be easy to overlook, is so amazingly intelligent that it rivals and, in my opinion, tops Halo 3's online mode. I've waited my whole life for a game that rewards experimentation with multiple weapons and playtypes instead of letting people get stick to one tactic and dominate anybody else. It's here, and it's fantastic.

Call of Duty 4 is what I want from future games. It shirks trendy gameplay gimicks and instead focuses on being the best at what it does.

Why You May Disagree: I've heard some complaints about the lack of tactical elements, such as the ability to issue commands to squad members or a cover system where you can press against walls and fire around corners. You know, like every other game made in the last three years. Some Halo kids take offense to our claims that Call of Duty 4's online play is better than Halo 3's.

But We Say: Just because the only way to get a military shooter not set in 1940s Europe used to be in the form of the a Tom Clancy tactical squad-based game, it doesn't mean things have to stay like that. Call of Duty has never been a tactical game, so why should they start now just because that's what everybody else is doing? Some people don't like those kind of games. Some people just want a straightforward shooter where the only weapons aren't an M1 Garand and American pride. Too often games have these features and ride them to death. The Brothers in Arms games that featured squad commands, how many times did they shove it in your face? Rather than becoming a one-trick pony and a slave to one or two gimmicks, Call of Dut 4 focuses on overall quality and not marketing bullet points. To the multiplayer naysayers, I suggest they give the game a fair try. If anything, they probably find it too difficult because they can't jump around and obliterate an entire enemy team with a shotgun and an oversheild.


Runners Up:


Halo 3
- One of the most advertised, best selling titles of this year-slash-lifetime, Halo 3 has a lot of quality features. Unfortunately, none of them are in the campaign mode. It's reasonable that Bungie figured everybody would be buying the game for the multiplayer, but all twelve of us who were more interested to see what a bloated, runaway development budget could do for single player games were rather disappointed. This category is about the overall shooter experience, and a good multiplayer mode with a mediocre campaign mode does not a Best Shooter make.


The Orange Box
- Valve's amalgomated parcel of gaming value known as The Orange Box is an extremely good gaming experience, but unfortunately the definitions for the Best Shooter category nearly exclude it. Portal is more of an adventure/puzzle game than a shooter, and Half-Life 2, and Half-Life 2: Episode One all released before this year. For new content, that only leaves Half-Life 2: Episode Two and Team Fortress 2. Those two are great, but compared to Call of Duty 4 they don't quite make it.


BioShock
- This steam-punk underwater adventure is a critical and financial success, but not many of the staff here at GameBump were quite as impressed as everybody else. Personally, the ridiculously short supply of ammunition early in the game when enemies are attacking you from all sides is what broke the experience for me. Sure it had storytelling, and impressive visuals, but I didn't have much fun finding them. Managing Editor Shiva Stella says the game isn't even a shooter and that I'm wasting my time writing this paragraph.

Check out the Game of the Year 2007 Homepage.


GOTY07 - GameBump.com [gamebump.com]
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